Wednesday, October 22, 2014

Cell-O-Mania

The mobile phone or mobile, also called a cellular phone, or cell phone is a long-range, portable electronic device used for mobile communication that uses a network of specialized base stations known as cell sites. In addition to the standard voice function of a telephone, current mobile phones can support many additional services such as SMS for text messaging, email, packet switching for access to the Internet, and MMS for sending and receiving photos and video. Most current mobile phones connect to a cellular network of base stations (cell sites), which is in turn interconnected to the public switched telephone network (PSTN) (the exception is satellite phones).Nokia Corporation is currently the world's largest manufacturer of mobile telephones, with a global device market share of approximately 36% in Q1 of 2007.[4] Other mobile phone manufacturers include Apple Inc., Audiovox (now UT Starcom), Benefon, BenQ-Siemens, High Tech Computer Corporation (HTC), Fujitsu, Kyocera, LG Mobile, Mitsubishi, Motorola, NEC, Neonode, Panasonic (Matsushita Electric), Pantech Curitel, Philips, Research In MotionThere are significant questions as to who first invented the camera phone, as numerous other people received patents filed in the early 1990s for the device, including David M. Britz of AT&T Research in March of 1994 and Phillipe Kahn, who claims to have first invented it in 1997.[citation needed] The camera phone now holds 85% of the mobile phone market[citation needed]. Mobile phones often have features beyond sending text messages and making voice calls, including Internet browsing, music (MP3) playback, memo recording, personal organizer functions, e-mail, instant messaging, built-in cameras and camcorders, ringtones, games, radio, Push-to-Talk (PTT), infrared and Bluetooth connectivity, call registers, ability to watch streaming video or download video for later viewing, video calling and serve as a wireless modem for a PC, and soon will also serve as a console of sorts to online games and other high quality games (e.g. Final Fantasy Agito).[citation needed]

[edit] Tariff models.k/, Sagem, Samsung, Sanyo, Sharp, Siemens, Sierra Wireless, SK Teletech, Sonim Technologies, Sony Ericsson, T&A Alcatel, and Toshiba. There are also specialist communication systems related to (but distinct from) mobile phones.

The mobile phone manufacturers can be grouped into two. The top five are available in practically all countries and comprise about 75% of all phones sold. A second tier of small manufacturers exists with phones mostly sold only in specific regions or for niche markets. The top five in order of market share are Nokia, Samsung, Motorola, SonyEricsson and LG.u




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                                      Advantages and Disadvantages of cells






The advantages of mobile phones are: you can talk to people who are away from you, you can carry it with you so you dont miss important calls, if you are lost you can call for directions, if you had an accident you can call and if it has camera so you can take pictures of the accident that has happened, you can litsen to music, txt, playing games when you're bored, calculator, it has phone book.


The disadvantages of mobile phones are:it can damage your ear, its quite expensive, sometimes the reception is poor in some areas, you cant talk underground and in planes, people use bluetooth and the camera in bad ways, people use the phone while they are driving and this can course problems.

Wednesday, October 15, 2014

E-Man

E-Man is a fictional comic book superhero created by writer Nicola Cuti and artist Joe Staton for Charlton Comics in 1973. Though the character's original series was short-lived, the lightly humorous hero has become a cult-classic sporadically revived by various independent comics publishers.

Publication history:

 

Charlton Comics

The character premiered in E-Man #1, the first of ten issues (cover-dated Oct. 1973 - Sept. 1975) published by the Derby, Connecticut-based Charlton Comics.[1] For the last four, artist Staton created painted covers, a comics rarity at the time.[citation needed]
The stories were humorous and lighthearted, in the style of Plastic Man, especially as E-Man could form himself into anything he wanted.[2]


Backup features were Cuti and Tom Sutton's "The Knight", starring a superspy agent of C.H.E.S.S.; Joe Gill and Steve Ditko's "Liberty Belle"; two stories of writer-artist Ditko's superhero "Killjoy"; the time-traveling "Travis", by Cuti and Wayne Howard; and, in the color-comics debut of John Byrne, three stories of "Rog-2000", written by Cuti and starring a wiseacre, cigar-smoking robot Byrne had created in his fan-artist days.[1]
A supporting character, the grubby but right-hearted detective Mike Mauser, got his own backup series in Charlton's Vengeance Squad. An additional E-Man story, which introduced his energy-being "sister", Vamfire, appeared in the company's in-house fan magazine, Charlton Bullseye #4.
In 1977, six issues were reprinted under the Modern Comics label for sale as bagged sets in discount department stores such as North America.[3]


FirstEman.jpg


First Comics

In 1983, during a period of financial uncertainty for Charlton,.[4] the company sold independent publisher First Comics the rights to E-Man. First's E-Man ran 25 issues (April 1983 - Aug. 1985), with the company also publishing a seven-issue miniseries, The Original E-Man and Michael Mauser, that reprinted those characters' Charlton stories.[5]
Staton did the artwork, with stories written by Martin Pasko, Paul Kupperberg, Cuti, and Staton himself.[5] In the course of the run, Staton acquired certain rights to the character from First, although First Comics retained ownership of those stories that had been published by them. As Staton described in an interview published in 2001,
The deal with E-Man was that I had an arrangement with First Comics so that they bought the rights to E-Man from Charlton, and then I was to repay First all their expense out of my royalties. The rights to E-Man were then supposed to revert to me completely. But some of us needed more lawyers than we knew, and the end result of how it stands, as I understand it, is that I have the right to do any new E-Man stories I want to, and I have the right to license any new E-Man material I want. Ken Levin, the lawyer for First, controls the rights to what First published. To keep the rights unified, Ken and I decided he would represent the whole E-Man package. ... [W]hatever I get in, Nick [Cuti] gets 50%, but so far, it's been nothing.



Later publications

Several years after the cancellation of the First Comics series, Comico published an E-Man one-shot (Sept. 1989) by Cuti and Staton,[7] followed by a three-issue miniseries (Jan.-March 1990).[8] After Comico's demise, Alpha Productions did two one-shot publications, E-Man (Sept. 1993) and E-Man Returns (1994).[9][10]
E-Man appeared in the two-page story "Come and Grow Old With Me", by Cuti and Staton, published in the magazine Comic Book Artist #12 (March 2001).
Cuti and Station reteamed for three one-shots by Digital Webbing Press published the one-shots E-Man: Recharged (Oct. 2006); E-Man: Dolly (Sept. 2007); and E-Man: Curse of the Idol, per its cover-logo trademark, a.k.a. E-Man: The Idol, as copyrighted, per its postal indicia (Nov. 2008), each with Cuti & Staton as the creative team, abetted by co-writer Randy Buccini on the third.[11][12][13][14] The indicia for each listed E-Man as copyrighted by "Joe Staton/First Comics".

A previously unpublished E-Man story (done originally for Alpha Productions) by Cuti & Staton, saw print in Charlton Spotlight #6 (2008), along with an unpublished Mike Mauser story.

Fictional character biography

E-Man is a sentient packet of energy thrown off by a nova. Traveling the galaxy he learned about life, how to duplicate the appearance of life, and good and evil. Reaching Earth, he met exotic dancer/grad student Katrinka Colchnzski (who attended Xanadu University), also known as Nova Kane (novocaine), and formed himself into a superhero dubbed E-Man, with a civilian identity dubbed "Alec Tronn" (electron). His emblem was the famous mass-energy equivalence formula "E=mc2", and his powers included firing energy blasts from his hands, changing his appearance, and transforming part or all of his body into anything he could envision (e.g., turning his feet into jet engines so he could fly).
Nova would later be caught in a nuclear explosion and gain the same powers as E-Man and become his partner; later still, she would lose her powers and become a normal human being again, only to regain her powers sometime afterward. During their early adventures they picked up a pet koala named Teddy Q, whose intelligence grew to the point where he had a job waiting tables in a cafe.




Wednesday, October 1, 2014

Global Dignity Day

Global Dignity is an independent, non-political organization. Their project is the universal right of every human being to lead a dignified life. The organization was established in 2006 by Crown Prince Haakon of Norway, John Hope Bryant and Pekka Himanen.[1]

The organization is working towards dignity for people creating a global conversation about dignity, promoting dignity-based leadership discussing the issue of dignity with young people. An annual Dignity Day on October 20 was arranged for the first time in 2008. School classes are invited to discuss Dignity - what it means to them and their relationship with other people. Per 2011 schools in more than 40 countries had participated in the project.[1]

The Dignity project has formulated five dignity principles:

  1. Every human being has a right to lead a dignified life.

  2. A dignified life means an opportunity to fulfil one’s potential, which is based on having a humane level of health care, education, income and security.

  3. Dignity means having the freedom to make decisions on one’s life and to be met with respect for this right.

  4. Dignity should be the basic guiding principle for all actions.

  5. Ultimately, our own dignity is interdependent with the dignity of other